When Dungeons & Dragons was first created, it existed as a wargame that used small units made up of fantasy characters, rather than large armies based on real-life conflicts. As the game grew in scope, the designers now had to come up with rules for everything that could possibly happen.

These included rules for drowning, falling, tripping, starvation, impressing people in social situations, construction times, and how fast a boat can move in a day. They had to tie all of these rules to dice rolls and make them balanced. However, it doesn’t matter to most players if these rules make sense or not.

There have been many times when the designers ...

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